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Cyborg Loadouts #30406
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Cyborg Loadouts #30406
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yes please |
based!! |
Did all chassis have the tool module? Or they are different for every chaises? Like medical chassis starts with treatment module |
Was not giving the borgs their respective job modules a design decision? |
I just decided to keep them in line with the generic cyborg. |
are you also working on borg names? or any system that can be used for borgs/mimes/clowns? |
Can look at that again. I would split the pr however. |
Oh... Please add. |
i beg that this is added |
Fixes #22807 |
Is it possible to make it so that you spawn with a module (of whichever borg chassis you are), like the very defaults |
Every chassis gets a tools module and any modules that fit the chassis that are available round start. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
not sure why tests fail |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Still workin on this? I pray for your success. 🙏 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
Round start cyborgs can now select which chassis they wish to start the round as.
Why / Balance
Saves pestering science and see no reason to restrict to generic cyborgs.
Technical details
Loadouts can now specify a prototype to override the players.
Media
borg.mp4
Breaking changes
N/A
Changelog
🆑